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Author Topic: Perks
Neo Java
Wanderer
Member # 125

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posted September 03, 2003 01:03      Profile for Neo Java   Email Neo Java   Send New Private Message     Edit/Delete Post  Reply With Quote 
Any 1 have a list of perks and what they do.
I dont have a manual.

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Neo Java


Posts: 63 | From: Australia | Registered: Aug 2003  |  IP: Logged
rad-x
Vault Citizen
Member # 86

Member Rated:

posted September 03, 2003 10:18      Profile for rad-x     Send New Private Message     Edit/Delete Post  Reply With Quote 
THE LIST OF PERKS
Action Boy
Each level of Action Boy (insert Girl if you wish) will give you an
additional AP to spend every combat turn. You can use these generic
APs on any task.
Number of Ranks ..........3
Requirements ..............5 Agility, Level 12
Animal Friend
Animals will not attack one of their friends, unless the animal
is threatened or attacked first. Exactly what an animal is in this
world is open to debate.
Number of Ranks ..........1
Requirements ................5 Intelligence, 25% Outdoorsman,
Level 9
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Figure 5-9: Picking a Perk for a better future!
Awareness
You are more likely to notice details. Buying one level of
Awareness will give more detailed information when you perform an
Examine. Each level of Awareness will add to your Perception for
purposes of Examines.
Number of Ranks ..........3
Requirements ................5 Perception, Level 3
Better Criticals
The critical hits you cause in combat are more devastating. You
gain a 20% bonus on the critical hit table, almost ensuring that more
damage will be done. This does not affect the chance to cause a critical
hit.
Number of Ranks ..........1
Requirements ................6 Perception, 6 Luck, 4 A g i l i t y, Level 9
Bonus HtH Attacks
You have learned the secret arts of the East, or you just punch
faster. In any case, your hand-to-hand attacks cost 1 AP less to perform.
Number of Ranks ..........1
Requirements ................6 Agility, Level 6
Bonus HtH Damage
Experience in unarmed combat has given you the edge when it
comes to damage. You cause +2 points of damage with punches and
kicks for each level of this Perk.
Number of Ranks ..........3
Requirements ................6 Agility, 6 Strength, Level 3
Bonus Move
For each level of Bonus Move, you get 2 free APs each turn that
can only be used for movement. In other words, you can move 2 free
hexes each turn for each level of this Perk.
Number of Ranks ..........3
Requirements ................5 Agility, Level 6
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5
Bonus Ranged Damage
Your training in firearms and other ranged weapons has made
you more deadly in ranged combat. For each level of this Perk, you
do +2 points of damage with ranged weapons.
Number of Ranks ..........2
Requirements ................6 Agility, 6 Luck, Level 6
Bonus Rate of Fire
This Perk allows you to pull the trigger a little more faster, and
still remain as accurate as before. Each ranged weapon attack costs
1 AP less to perform.
Number of Ranks ..........1
Requirements ................7 Agility, 6 Intelligence, 4 Perception,
Level 9
Cult of Personality
Your reputation is always positive to people. Without this Perk,
a large negative reputation would have a bad effect on good natured
people. Works with a good rep and bad people, too.
Number of Ranks ..........1
Requirements ................10 Charisma, Level 12
Dodger
You are less likely to be hit in combat, if you have this Perk.
Every level will add +5% to your Armor Class, in addition to the AC
bonus from any worn armor.
Number of Ranks ..........2
Requirements ................4 Agility, Level 9
Earlier Sequence
You are more likely to move before your opponents in combat,
since your Sequence is +2 for each level of this Perk.
Number of Ranks ..........3
Requirements ................6 Perception, Level 3
Educated
Each level of Educated will add +2 skill points when you gain a
new experience level. This Perk works best when purchased early in
your adventure.
Number of Ranks ..........3
Requirements ................6 Intelligence, Level 6
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Empathy
You have studied other human beings, giving you the inside
knowledge of their emotional reaction to you. You will see the reaction
level of the person you are talking to, when involved in an indepth
conversation.
Number of Ranks ..........1
Requirements ................7 Perception, 5 Intelligence, Level 6
Explorer
The mark of the Explorer is to search out new and interesting
locations. With this Perk, you have a greater chance of finding special
places or peoples.
Number of Ranks ..........1
Requirement ..................None, Level 9
Faster Healing
With each level of this Perk, you will get a +1 bonus to your
Healing Rate. Thus you heal faster.
Number of Ranks ..........3
Requirements ................6 Endurance, Level 3
Flower Child
With this Perk, you are much less likely to be addicted to chems
(50% less likely, actually), and you suffer half the withdrawal time of
a normal person.
Number of Ranks ..........1
Requirements ................5 Endurance, Level 9
Fortune Finder
You have the talent of finding money. You will find additional
money in random encounters in the desert.
Number of Ranks ..........1
Requirements ................8 Luck, Level 6
Friendly Foe
Characters that are part of your team are highlighted green in
combat instead of red, if you have this Perk. Red highlighted characters
may still be non-hostile towards you.
Number of Ranks ..........1
Requirements ................4 Perception, Level 6
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Ghost
When the sun goes down, or you are in a poorly lit area, you
move like a Ghost with this Perk. Your Sneak skill is enhanced +20%
during darkness conditions.
Number of Ranks ..........1
Requirements ................60% Sneak, Level 6
Healer
The healing of bodies comes easier to you with this Perk. Each
level will add 2-5 more hit points healed when using the First Aid or
Doctor skills.
Number of Ranks ..........3
Requirements ................7 Perception, 6 Agility, 5 Intelligence,
40% First Aid, Level 3
Heave Ho!
Each level of the Heave Ho! Perk will give your thrown weapons
an additional +2 Strength for purposes of determining range only.
Number of Ranks ..........3
Requirements ................Level 6
Lifegiver
With each level of this Perk, you gain an additional 4 Hit Points.
This may not seem like a lot, but every little bit helps.
Number of Ranks ..........3
Requirements ................4 Endurance, Level 12
Master Thief
A Master Thief has a one-time bonus of +10% to the Sneak,
Lockpick, Steal and Traps skills. Rob from the rich, and give to you.
Number of Ranks ..........1
Requirements ................Level 12
Master Trader
You have mastered one aspect of bartering - the ability to buy
goods far cheaper than a normal person. With this Perk, you get a
25% discount when purchasing items from a store or another trader.
Number of Ranks ..........1
Requirements ................7 Charisma, 60% Barter, Level 9
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Medic
The Medic Perk will give you a one-time bonus of +20% to the
First Aid and Doctor skills. Healing skills are a good thing.
Number of Ranks ..........1
Requirements ................Level 12
Mental Block
Mental Block is the ability to tune out any outside mental interference.
You must have learned this talent from a passing guru, or
from a really late night at a bar.
Number of Ranks ..........1
Requirements ................Level 15
More Criticals
You are more likely to cause Critical Hits in combat if you have
this Perk. Each level of More Criticals will get you a +5% chance to
cause a critical hit. This is a good thing.
Number of Ranks ..........3
Requirements ................6 Luck, Level 6
Mr. Fixit
This Perk will give you a one-time bonus of +20% to the Repair
and Science skills. A little late night cramming never hurt anybody,
especially you.
Number of Ranks ..........1
Requirements ................None, Level 12
Mutate!
The radiation of the wasteland has changed you! One of your
Traits has mutated into something else...
Number of Ranks ..........1
Requirements ................Level 9
Mysterious Stranger
With this Perk, you have gained the attention of a Mysterious
Stranger, who will appear to help you from time to time. If your ally
is lost in combat, do not expect him or her to be replaced.
Number of Ranks ..........1
Requirements ................7 Luck, Level 6
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5
Night Vision
With the Night Vision Perk, you can see in the dark better.
Each level of this Perk will reduce the overall darkness level by 10%.
Number of Ranks ..........3
Requirements ................6 Perception, Level 3
Pathfinder
The Pathfinder is better able to find the shortest route. With
this Perk, your travel time on the World Map is reduced by 25% for
each level.
Number of Ranks ..........2
Requirements ................6 Endurance, 40% Outdoorsman,
Level 6
Pickpocket
You are much more adept at Stealing than the normal crook.
You can Steal with the best of them, because with this Perk, you
ignore size and facing modifiers, when stealing from a person.
Number of Ranks ..........1
Requirements ................8 Agility, 80% Steal, Level 9
Presence
You command attention by just walking into a room. The initial
reaction of another person is improved by 10% for each level of
this Perk.
Number of Ranks ..........3
Requirements ................6 Charisma, Level 3
Quick Pockets
You have learned to better store your equipment on your person.
With each level of this Perk, the AP cost to access Inventory in combat
is reduced by one.
Number of Ranks ..........3
Requirements ................5 Agility, Level 3
Rad Resistance
You are better able to avoid radiation, and the bad effects radiation
causes. Each level of this Perk will improve your Radiation
Resistance by 10%.
Number of Ranks ..........3
Requirements ................6 Endurance, 4 Intelligence, Level 6
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Ranger
You are better able to avoid unwanted attention while traveling
through the wasteland. Your chance of a hostile random encounter is
lowered by each level of this Perk.
Number of Ranks ..........3
Requirements ................6 Perception, Level 6
Scout
You have improved your ability to see distant locations,
increasing the size of explorations on the World Map by one square
in each direction.
Number of Ranks ..........1
Requirements ................8 Perception, Level 3
Scrounger
You can find more ammo than the normal post-holocaust survivor.
This Perk will double the amount of ammo found in random
encounters.
Number of Ranks ..........1
Requirements ................8 Luck, Level 9
Sharpshooter
The talent of hitting things at longer distances. You get a +2
bonus, for each level of this Perk, to Perception for the purposes of
determining range modifiers. It's easier than ever to kill at long
range!
Number of Ranks ..........2
Requirements ................7 Perception, 6 Intelligence, Level 6
Silent Death
While Sneaking, if you hit a critter in the back, you will cause
double damage using a HtH attack. Silent Death is that kind of Perk.
Number of Ranks ..........1
Requirements ................10 Agility, 80% Sneak, Level 18
Silent Running
With this Perk, you now have the ability to move quickly and
still remain quiet. You can Sneak, and run at the same time.
Without this Perk, you would automatically stop Sneaking if you ran.
Number of Ranks ..........1
Requirements ................6 Agility, 50% Sneak, Level 6
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5
Slayer
The Slayer walks the earth! In hand-to-hand combat, all of your
hits are upgraded to critical hits - causing destruction and mayhem.
Number of Ranks ..........1
Requirements ................8 Agility, 8 Strength, 80% Unarmed,
Level 18
Smooth Talker
A Smooth Talker has learned to increase their options in dialogue,
without understanding what they are talking about. Each
level of this Perk will increase your Intelligence by one, for purposes
of dialogue only.
Number of Ranks ..........3
Requirements ................4 Intelligence, Level 3
Snakeater
Yum! Tastes like chicken. You have gained an immunity to poison,
resulting in a +25% to your Poison Resistance.
Number of Ranks ..........1
Requirements ................3 Endurance, Level 6
Sniper
You have mastered the firearm as a source of pain. With this Perk,
any successful hit in combat with a ranged weapon will be upgraded
to a critical hit if you also make a Luck roll.
Number of Ranks ............1
Requirements ..................8 Agility, 8 Perception,
80% Small Guns, Level 18
Speaker
Being a Speaker means that you have a one-time bonus of
+20% to the Speech and Barter skills. From the mouth of babes and
all that.
Number of Ranks ..........1
Requirements ................None, Level 12
Strong Back
AKA Mule. You can carry an additional 50 lbs. of equipment for
each level of this Perk.
Number of Ranks ..........3
Requirements ................6 Strength, 6 Endurance, Level 3
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Survivalist
You are a master of the outdoors. This Perk confers the ability
to survive in hostile environments. You get a +20% bonus to
Outdoorsman for survival purposes, for each level of this Perk.
Number of Ranks ..........3
Requirements ................6 Endurance, 6 Intelligence,
40% Outdoorsman, Level 3
Swift Learner
You are indeed a Swift Learner with this Perk, as each level will
give you an additional +5% bonus whenever you earn experience
points. Best purchased at an early level.
Number of Ranks ..........3
Requirements ................4 Intelligence, Level 3
Tag!
Your skills have improved to the point where you can pick an
additional Tag Skill, increasing that skill by +20% immediately and
2% per skill point spent.
Number of Ranks ..........1
Requirements ................Level 12
Toughness
When you are tough, you take less damage. Each level of this
Perk will add +10% to your general damage resistance.
Number of Ranks ..........3
Requirements ................6 Endurance, 6 Luck, Level 3

Ignore anything that looks like 'VDSG – RESTRICTED – VTB-OO1-13
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As I gaze up at the night sky in my own fair time, I look back down and see the devastation. This post-nuclear world. It's terrible. But at least we got Nuka-Cola, warm and flat, the drink of the post-apocalyptic civiliztion. Generation Next!


Posts: 466 | From: Glasgow, Scotland | Registered: Nov 2002  |  IP: Logged

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